by Fei Xia,Amir R. Zamir,Zhi-Yang He,Alexander Sax,Jitendra Malik,Silvio SavareseUnknown
by Fei Xia,Amir R. Zamir,Zhi-Yang He,Alexander Sax,Jitendra Malik,Silvio SavareseLicense : Unknown
Gibson is a virtual environment based off of real-world, as opposed to games or artificial environments, to support learning perception. Gibson enables developing algorithms that explore both perception and action hand in hand. Gibson’s underlying database of spaces includes 572 full buildings composed of 1447 floors covering a total area of 211k m2s. The database is collected from real indoor spaces using 3D scanning and reconstruction. For each space, we provide: the 3D reconstruction, RGB images, depth, surface normal, and for a fraction of the spaces, semantic object annotations. In this page you can see various visualizations for each space, including 3D dissections, exploration using a randomly controlled husky agent, and standard point-to-point navigation episodes.